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Propeller Fan - Array Modifier


Array modifier with rotation value?Array modifier with rotation value?Applying array modifier to multiple itemsArray modifier displacementOverlapping walls: edited mesh doesn't recalculate array modifier resultsArray Modifier with Offset Object Issuearray modifier not alignedCurve after Array modifier messes object dimensionsarray modifier and parentingCan Array modifier work in global coordinates?Offset Shapekey Keyframes for Array Modifier













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$begingroup$


Can the ARRAY MODIFIER make a mesh multiply along a side of a round object? Instead of it duplicating vertically or horizontally?



enter image description here










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$endgroup$












  • $begingroup$
    Possible duplicate of Array modifier with rotation value?
    $endgroup$
    – WhatAMesh
    3 hours ago
















1












$begingroup$


Can the ARRAY MODIFIER make a mesh multiply along a side of a round object? Instead of it duplicating vertically or horizontally?



enter image description here










share|improve this question









$endgroup$












  • $begingroup$
    Possible duplicate of Array modifier with rotation value?
    $endgroup$
    – WhatAMesh
    3 hours ago














1












1








1





$begingroup$


Can the ARRAY MODIFIER make a mesh multiply along a side of a round object? Instead of it duplicating vertically or horizontally?



enter image description here










share|improve this question









$endgroup$




Can the ARRAY MODIFIER make a mesh multiply along a side of a round object? Instead of it duplicating vertically or horizontally?



enter image description here







modifiers






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 3 hours ago









ZamboolahZamboolah

347




347












  • $begingroup$
    Possible duplicate of Array modifier with rotation value?
    $endgroup$
    – WhatAMesh
    3 hours ago


















  • $begingroup$
    Possible duplicate of Array modifier with rotation value?
    $endgroup$
    – WhatAMesh
    3 hours ago
















$begingroup$
Possible duplicate of Array modifier with rotation value?
$endgroup$
– WhatAMesh
3 hours ago




$begingroup$
Possible duplicate of Array modifier with rotation value?
$endgroup$
– WhatAMesh
3 hours ago










1 Answer
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$begingroup$

In your modifier you can simply un-tick constant offset and relative offset, use object offset instead, and target an empty at your axis point and rotate the empty to set your increments. You will need to offset you blade from its origin in edit mode to create space for the motor but sure both objects share same origin location.



Another method I prefer is to use duplication.



Create a circle primitive the size of the motor, give it 7 vertices, under the duplication tab in its object properties select verts and tick rotation, parent your blade to the new object and make sure it has the same origin, align it to Y axis. Hit ctrl+shift+A to 'make duplicates real' and you can delete your original blade.






share|improve this answer











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    3












    $begingroup$

    In your modifier you can simply un-tick constant offset and relative offset, use object offset instead, and target an empty at your axis point and rotate the empty to set your increments. You will need to offset you blade from its origin in edit mode to create space for the motor but sure both objects share same origin location.



    Another method I prefer is to use duplication.



    Create a circle primitive the size of the motor, give it 7 vertices, under the duplication tab in its object properties select verts and tick rotation, parent your blade to the new object and make sure it has the same origin, align it to Y axis. Hit ctrl+shift+A to 'make duplicates real' and you can delete your original blade.






    share|improve this answer











    $endgroup$


















      3












      $begingroup$

      In your modifier you can simply un-tick constant offset and relative offset, use object offset instead, and target an empty at your axis point and rotate the empty to set your increments. You will need to offset you blade from its origin in edit mode to create space for the motor but sure both objects share same origin location.



      Another method I prefer is to use duplication.



      Create a circle primitive the size of the motor, give it 7 vertices, under the duplication tab in its object properties select verts and tick rotation, parent your blade to the new object and make sure it has the same origin, align it to Y axis. Hit ctrl+shift+A to 'make duplicates real' and you can delete your original blade.






      share|improve this answer











      $endgroup$
















        3












        3








        3





        $begingroup$

        In your modifier you can simply un-tick constant offset and relative offset, use object offset instead, and target an empty at your axis point and rotate the empty to set your increments. You will need to offset you blade from its origin in edit mode to create space for the motor but sure both objects share same origin location.



        Another method I prefer is to use duplication.



        Create a circle primitive the size of the motor, give it 7 vertices, under the duplication tab in its object properties select verts and tick rotation, parent your blade to the new object and make sure it has the same origin, align it to Y axis. Hit ctrl+shift+A to 'make duplicates real' and you can delete your original blade.






        share|improve this answer











        $endgroup$



        In your modifier you can simply un-tick constant offset and relative offset, use object offset instead, and target an empty at your axis point and rotate the empty to set your increments. You will need to offset you blade from its origin in edit mode to create space for the motor but sure both objects share same origin location.



        Another method I prefer is to use duplication.



        Create a circle primitive the size of the motor, give it 7 vertices, under the duplication tab in its object properties select verts and tick rotation, parent your blade to the new object and make sure it has the same origin, align it to Y axis. Hit ctrl+shift+A to 'make duplicates real' and you can delete your original blade.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 2 hours ago

























        answered 2 hours ago









        PabsPabs

        1062




        1062






























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