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How can players take actions together that are impossible otherwise?



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)What actions can I take to move a PC that is in our way?It seems like every skill check should always be made with advantage due to the 'Working Together' rules. Is this accurate?My campaign calls for characters of a certain level for the final boss fight. How do I best get them there?How many bonus actions can I take?Building an NPC / MonsterHow should significant changes to playtest material be handled?Can a horse that is pulling a cart take the Dash, Dodge or Disengage actions?Portable Hole vs Bag of Holding vs Handy Haversack - differences other than size/weight?What are other rules for combined effort skill checks when cumulative effort matters?How can I create encounters that encourage players to use non-Attack actions?





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8












$begingroup$


E.g. three players want to hurl a gigantic boulder at a monster during combat. Neither one can achieve this alone and must muster their combined strength to lift and hurl the massive stone.



The help action, in any case, won't work, since on p-175 of the Player's Handbook on working together states:




A character can only provide help if the task is one that he or she could attempt alone.




So what should the players do? This should be a team effort and not an assist, so all three players actions must be used.










share|improve this question









New contributor




H2Forge is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







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  • 2




    $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already and see the help center if you need more guidance. Good Luck and Happy Gaming!
    $endgroup$
    – Someone_Evil
    3 hours ago






  • 1




    $begingroup$
    It sounds like you think you have an answer - you can answer your own question if you believe you do,
    $endgroup$
    – Stackstuck
    2 hours ago










  • $begingroup$
    I'm a little confused as to what kind of answer you're looking for, as you've tagged it "rules-as-written" but you seem to be proposing an answer that's just a "reasonable thing to do" but that isn't seemingly directly supported by the text of the rules. Are you looking for if the book says something to do for this, or are you looking for ways other DMs have handled similar cases despite a lack of clarity from the book?
    $endgroup$
    – Peter Cooper Jr.
    33 mins ago










  • $begingroup$
    @PeterCooperJr. The rules-as-written tag is inappropriate on this question. It is also in the process of being removed due to issues like this.
    $endgroup$
    – linksassin
    31 mins ago










  • $begingroup$
    @H2Forge, Stackstuck has a good point. The second half of your question reads more like an answer. You should either remove it and post is as a separate answer. Or edit the question to focus on asking about your homebrew rule.
    $endgroup$
    – linksassin
    29 mins ago


















8












$begingroup$


E.g. three players want to hurl a gigantic boulder at a monster during combat. Neither one can achieve this alone and must muster their combined strength to lift and hurl the massive stone.



The help action, in any case, won't work, since on p-175 of the Player's Handbook on working together states:




A character can only provide help if the task is one that he or she could attempt alone.




So what should the players do? This should be a team effort and not an assist, so all three players actions must be used.










share|improve this question









New contributor




H2Forge is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$








  • 2




    $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already and see the help center if you need more guidance. Good Luck and Happy Gaming!
    $endgroup$
    – Someone_Evil
    3 hours ago






  • 1




    $begingroup$
    It sounds like you think you have an answer - you can answer your own question if you believe you do,
    $endgroup$
    – Stackstuck
    2 hours ago










  • $begingroup$
    I'm a little confused as to what kind of answer you're looking for, as you've tagged it "rules-as-written" but you seem to be proposing an answer that's just a "reasonable thing to do" but that isn't seemingly directly supported by the text of the rules. Are you looking for if the book says something to do for this, or are you looking for ways other DMs have handled similar cases despite a lack of clarity from the book?
    $endgroup$
    – Peter Cooper Jr.
    33 mins ago










  • $begingroup$
    @PeterCooperJr. The rules-as-written tag is inappropriate on this question. It is also in the process of being removed due to issues like this.
    $endgroup$
    – linksassin
    31 mins ago










  • $begingroup$
    @H2Forge, Stackstuck has a good point. The second half of your question reads more like an answer. You should either remove it and post is as a separate answer. Or edit the question to focus on asking about your homebrew rule.
    $endgroup$
    – linksassin
    29 mins ago














8












8








8





$begingroup$


E.g. three players want to hurl a gigantic boulder at a monster during combat. Neither one can achieve this alone and must muster their combined strength to lift and hurl the massive stone.



The help action, in any case, won't work, since on p-175 of the Player's Handbook on working together states:




A character can only provide help if the task is one that he or she could attempt alone.




So what should the players do? This should be a team effort and not an assist, so all three players actions must be used.










share|improve this question









New contributor




H2Forge is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




E.g. three players want to hurl a gigantic boulder at a monster during combat. Neither one can achieve this alone and must muster their combined strength to lift and hurl the massive stone.



The help action, in any case, won't work, since on p-175 of the Player's Handbook on working together states:




A character can only provide help if the task is one that he or she could attempt alone.




So what should the players do? This should be a team effort and not an assist, so all three players actions must be used.







dnd-5e helping






share|improve this question









New contributor




H2Forge is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




H2Forge is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 26 mins ago







H2Forge













New contributor




H2Forge is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 3 hours ago









H2ForgeH2Forge

513




513




New contributor




H2Forge is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





H2Forge is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






H2Forge is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








  • 2




    $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already and see the help center if you need more guidance. Good Luck and Happy Gaming!
    $endgroup$
    – Someone_Evil
    3 hours ago






  • 1




    $begingroup$
    It sounds like you think you have an answer - you can answer your own question if you believe you do,
    $endgroup$
    – Stackstuck
    2 hours ago










  • $begingroup$
    I'm a little confused as to what kind of answer you're looking for, as you've tagged it "rules-as-written" but you seem to be proposing an answer that's just a "reasonable thing to do" but that isn't seemingly directly supported by the text of the rules. Are you looking for if the book says something to do for this, or are you looking for ways other DMs have handled similar cases despite a lack of clarity from the book?
    $endgroup$
    – Peter Cooper Jr.
    33 mins ago










  • $begingroup$
    @PeterCooperJr. The rules-as-written tag is inappropriate on this question. It is also in the process of being removed due to issues like this.
    $endgroup$
    – linksassin
    31 mins ago










  • $begingroup$
    @H2Forge, Stackstuck has a good point. The second half of your question reads more like an answer. You should either remove it and post is as a separate answer. Or edit the question to focus on asking about your homebrew rule.
    $endgroup$
    – linksassin
    29 mins ago














  • 2




    $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already and see the help center if you need more guidance. Good Luck and Happy Gaming!
    $endgroup$
    – Someone_Evil
    3 hours ago






  • 1




    $begingroup$
    It sounds like you think you have an answer - you can answer your own question if you believe you do,
    $endgroup$
    – Stackstuck
    2 hours ago










  • $begingroup$
    I'm a little confused as to what kind of answer you're looking for, as you've tagged it "rules-as-written" but you seem to be proposing an answer that's just a "reasonable thing to do" but that isn't seemingly directly supported by the text of the rules. Are you looking for if the book says something to do for this, or are you looking for ways other DMs have handled similar cases despite a lack of clarity from the book?
    $endgroup$
    – Peter Cooper Jr.
    33 mins ago










  • $begingroup$
    @PeterCooperJr. The rules-as-written tag is inappropriate on this question. It is also in the process of being removed due to issues like this.
    $endgroup$
    – linksassin
    31 mins ago










  • $begingroup$
    @H2Forge, Stackstuck has a good point. The second half of your question reads more like an answer. You should either remove it and post is as a separate answer. Or edit the question to focus on asking about your homebrew rule.
    $endgroup$
    – linksassin
    29 mins ago








2




2




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already and see the help center if you need more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
3 hours ago




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already and see the help center if you need more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
3 hours ago




1




1




$begingroup$
It sounds like you think you have an answer - you can answer your own question if you believe you do,
$endgroup$
– Stackstuck
2 hours ago




$begingroup$
It sounds like you think you have an answer - you can answer your own question if you believe you do,
$endgroup$
– Stackstuck
2 hours ago












$begingroup$
I'm a little confused as to what kind of answer you're looking for, as you've tagged it "rules-as-written" but you seem to be proposing an answer that's just a "reasonable thing to do" but that isn't seemingly directly supported by the text of the rules. Are you looking for if the book says something to do for this, or are you looking for ways other DMs have handled similar cases despite a lack of clarity from the book?
$endgroup$
– Peter Cooper Jr.
33 mins ago




$begingroup$
I'm a little confused as to what kind of answer you're looking for, as you've tagged it "rules-as-written" but you seem to be proposing an answer that's just a "reasonable thing to do" but that isn't seemingly directly supported by the text of the rules. Are you looking for if the book says something to do for this, or are you looking for ways other DMs have handled similar cases despite a lack of clarity from the book?
$endgroup$
– Peter Cooper Jr.
33 mins ago












$begingroup$
@PeterCooperJr. The rules-as-written tag is inappropriate on this question. It is also in the process of being removed due to issues like this.
$endgroup$
– linksassin
31 mins ago




$begingroup$
@PeterCooperJr. The rules-as-written tag is inappropriate on this question. It is also in the process of being removed due to issues like this.
$endgroup$
– linksassin
31 mins ago












$begingroup$
@H2Forge, Stackstuck has a good point. The second half of your question reads more like an answer. You should either remove it and post is as a separate answer. Or edit the question to focus on asking about your homebrew rule.
$endgroup$
– linksassin
29 mins ago




$begingroup$
@H2Forge, Stackstuck has a good point. The second half of your question reads more like an answer. You should either remove it and post is as a separate answer. Or edit the question to focus on asking about your homebrew rule.
$endgroup$
– linksassin
29 mins ago










2 Answers
2






active

oldest

votes


















3












$begingroup$

By RAW, you're right



You've cited the relevant rule already. If a character doesn't have the Strength to lift/drag the boulder (see Lifting and Carrying, PHB p.176), there's no way they're going to get it moving, and that falls into the 'debatable' category of being able to attempt the action, at best.



But clearly that makes no sense



Lifting or pushing a large object in tandem with others is the poster child for tasks that benefit from multiple participants (so long as there's room for everyone).



You (assuming you're the DM in this scenario; if you're not, pitch this to them) would be well within your rights to rule that anything with a Strength score would be able to use the Help action to contribute their excess Lift/Drag capacity to the task.



Technically, it wouldn't even require a check to lift it (encumbrance works like a passive Strength score, you'd simply add the total and compare to the size of the boulder).



Effectively, your players would be creating an improvised Rolling Sphere trap, from which we can borrow mechanics:




... a 10 foot diameter rolling sphere of solid stone ... moves 60 feet in a straight line. [It] can move through creatures' spaces, and creatures can move through its space, treating it as difficult terrain.



Whenever the sphere enters a creature's space or a creature enters its space while it's rolling, that creature must succeed on a DC 15 Dexterity saving throw or take 55 (10d10) bludgeoning damage and be knocked prone.



... As an action, a creature within 5 feet of the sphere can attempt to slow it down with a DC 20 Strength check. On a successful check, the sphere's speed is reduced by 15 feet. If the sphere's speed drops to 0, it stops moving and is no longer a threat.



[DMG p.123]







share|improve this answer









$endgroup$













  • $begingroup$
    Adding a section on how the OP can use those mechanics to resolve their problem might be a good idea. As written it isn't entirely clear what you are suggesting.
    $endgroup$
    – linksassin
    7 mins ago



















1












$begingroup$

My own solution is to add a caveat to the the help action:




If the creature with the highest ability modifier can not complete the task alone, then the help action becomes a "group effort", becoming a group check without advantage.




The GM should therefore adjust the DC according to who is participating and how many are participating.






share|improve this answer








New contributor




H2Forge is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$













  • $begingroup$
    I quite like your rule and think it is well written. To improve this as an answer post you could add how you came to that ruling, an example of how you would apply it, or even better an example of how it worked at the table (if you have used it yet). Expand on how a DM should adjust the DC based on who/how many are participating to make this a complete rule would also be good. I'm not saying this is bad, it's quiet good actually, but it could be a great answer.
    $endgroup$
    – linksassin
    8 mins ago












Your Answer








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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









3












$begingroup$

By RAW, you're right



You've cited the relevant rule already. If a character doesn't have the Strength to lift/drag the boulder (see Lifting and Carrying, PHB p.176), there's no way they're going to get it moving, and that falls into the 'debatable' category of being able to attempt the action, at best.



But clearly that makes no sense



Lifting or pushing a large object in tandem with others is the poster child for tasks that benefit from multiple participants (so long as there's room for everyone).



You (assuming you're the DM in this scenario; if you're not, pitch this to them) would be well within your rights to rule that anything with a Strength score would be able to use the Help action to contribute their excess Lift/Drag capacity to the task.



Technically, it wouldn't even require a check to lift it (encumbrance works like a passive Strength score, you'd simply add the total and compare to the size of the boulder).



Effectively, your players would be creating an improvised Rolling Sphere trap, from which we can borrow mechanics:




... a 10 foot diameter rolling sphere of solid stone ... moves 60 feet in a straight line. [It] can move through creatures' spaces, and creatures can move through its space, treating it as difficult terrain.



Whenever the sphere enters a creature's space or a creature enters its space while it's rolling, that creature must succeed on a DC 15 Dexterity saving throw or take 55 (10d10) bludgeoning damage and be knocked prone.



... As an action, a creature within 5 feet of the sphere can attempt to slow it down with a DC 20 Strength check. On a successful check, the sphere's speed is reduced by 15 feet. If the sphere's speed drops to 0, it stops moving and is no longer a threat.



[DMG p.123]







share|improve this answer









$endgroup$













  • $begingroup$
    Adding a section on how the OP can use those mechanics to resolve their problem might be a good idea. As written it isn't entirely clear what you are suggesting.
    $endgroup$
    – linksassin
    7 mins ago
















3












$begingroup$

By RAW, you're right



You've cited the relevant rule already. If a character doesn't have the Strength to lift/drag the boulder (see Lifting and Carrying, PHB p.176), there's no way they're going to get it moving, and that falls into the 'debatable' category of being able to attempt the action, at best.



But clearly that makes no sense



Lifting or pushing a large object in tandem with others is the poster child for tasks that benefit from multiple participants (so long as there's room for everyone).



You (assuming you're the DM in this scenario; if you're not, pitch this to them) would be well within your rights to rule that anything with a Strength score would be able to use the Help action to contribute their excess Lift/Drag capacity to the task.



Technically, it wouldn't even require a check to lift it (encumbrance works like a passive Strength score, you'd simply add the total and compare to the size of the boulder).



Effectively, your players would be creating an improvised Rolling Sphere trap, from which we can borrow mechanics:




... a 10 foot diameter rolling sphere of solid stone ... moves 60 feet in a straight line. [It] can move through creatures' spaces, and creatures can move through its space, treating it as difficult terrain.



Whenever the sphere enters a creature's space or a creature enters its space while it's rolling, that creature must succeed on a DC 15 Dexterity saving throw or take 55 (10d10) bludgeoning damage and be knocked prone.



... As an action, a creature within 5 feet of the sphere can attempt to slow it down with a DC 20 Strength check. On a successful check, the sphere's speed is reduced by 15 feet. If the sphere's speed drops to 0, it stops moving and is no longer a threat.



[DMG p.123]







share|improve this answer









$endgroup$













  • $begingroup$
    Adding a section on how the OP can use those mechanics to resolve their problem might be a good idea. As written it isn't entirely clear what you are suggesting.
    $endgroup$
    – linksassin
    7 mins ago














3












3








3





$begingroup$

By RAW, you're right



You've cited the relevant rule already. If a character doesn't have the Strength to lift/drag the boulder (see Lifting and Carrying, PHB p.176), there's no way they're going to get it moving, and that falls into the 'debatable' category of being able to attempt the action, at best.



But clearly that makes no sense



Lifting or pushing a large object in tandem with others is the poster child for tasks that benefit from multiple participants (so long as there's room for everyone).



You (assuming you're the DM in this scenario; if you're not, pitch this to them) would be well within your rights to rule that anything with a Strength score would be able to use the Help action to contribute their excess Lift/Drag capacity to the task.



Technically, it wouldn't even require a check to lift it (encumbrance works like a passive Strength score, you'd simply add the total and compare to the size of the boulder).



Effectively, your players would be creating an improvised Rolling Sphere trap, from which we can borrow mechanics:




... a 10 foot diameter rolling sphere of solid stone ... moves 60 feet in a straight line. [It] can move through creatures' spaces, and creatures can move through its space, treating it as difficult terrain.



Whenever the sphere enters a creature's space or a creature enters its space while it's rolling, that creature must succeed on a DC 15 Dexterity saving throw or take 55 (10d10) bludgeoning damage and be knocked prone.



... As an action, a creature within 5 feet of the sphere can attempt to slow it down with a DC 20 Strength check. On a successful check, the sphere's speed is reduced by 15 feet. If the sphere's speed drops to 0, it stops moving and is no longer a threat.



[DMG p.123]







share|improve this answer









$endgroup$



By RAW, you're right



You've cited the relevant rule already. If a character doesn't have the Strength to lift/drag the boulder (see Lifting and Carrying, PHB p.176), there's no way they're going to get it moving, and that falls into the 'debatable' category of being able to attempt the action, at best.



But clearly that makes no sense



Lifting or pushing a large object in tandem with others is the poster child for tasks that benefit from multiple participants (so long as there's room for everyone).



You (assuming you're the DM in this scenario; if you're not, pitch this to them) would be well within your rights to rule that anything with a Strength score would be able to use the Help action to contribute their excess Lift/Drag capacity to the task.



Technically, it wouldn't even require a check to lift it (encumbrance works like a passive Strength score, you'd simply add the total and compare to the size of the boulder).



Effectively, your players would be creating an improvised Rolling Sphere trap, from which we can borrow mechanics:




... a 10 foot diameter rolling sphere of solid stone ... moves 60 feet in a straight line. [It] can move through creatures' spaces, and creatures can move through its space, treating it as difficult terrain.



Whenever the sphere enters a creature's space or a creature enters its space while it's rolling, that creature must succeed on a DC 15 Dexterity saving throw or take 55 (10d10) bludgeoning damage and be knocked prone.



... As an action, a creature within 5 feet of the sphere can attempt to slow it down with a DC 20 Strength check. On a successful check, the sphere's speed is reduced by 15 feet. If the sphere's speed drops to 0, it stops moving and is no longer a threat.



[DMG p.123]








share|improve this answer












share|improve this answer



share|improve this answer










answered 29 mins ago









sevenbrokenbrickssevenbrokenbricks

2,788826




2,788826












  • $begingroup$
    Adding a section on how the OP can use those mechanics to resolve their problem might be a good idea. As written it isn't entirely clear what you are suggesting.
    $endgroup$
    – linksassin
    7 mins ago


















  • $begingroup$
    Adding a section on how the OP can use those mechanics to resolve their problem might be a good idea. As written it isn't entirely clear what you are suggesting.
    $endgroup$
    – linksassin
    7 mins ago
















$begingroup$
Adding a section on how the OP can use those mechanics to resolve their problem might be a good idea. As written it isn't entirely clear what you are suggesting.
$endgroup$
– linksassin
7 mins ago




$begingroup$
Adding a section on how the OP can use those mechanics to resolve their problem might be a good idea. As written it isn't entirely clear what you are suggesting.
$endgroup$
– linksassin
7 mins ago













1












$begingroup$

My own solution is to add a caveat to the the help action:




If the creature with the highest ability modifier can not complete the task alone, then the help action becomes a "group effort", becoming a group check without advantage.




The GM should therefore adjust the DC according to who is participating and how many are participating.






share|improve this answer








New contributor




H2Forge is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$













  • $begingroup$
    I quite like your rule and think it is well written. To improve this as an answer post you could add how you came to that ruling, an example of how you would apply it, or even better an example of how it worked at the table (if you have used it yet). Expand on how a DM should adjust the DC based on who/how many are participating to make this a complete rule would also be good. I'm not saying this is bad, it's quiet good actually, but it could be a great answer.
    $endgroup$
    – linksassin
    8 mins ago
















1












$begingroup$

My own solution is to add a caveat to the the help action:




If the creature with the highest ability modifier can not complete the task alone, then the help action becomes a "group effort", becoming a group check without advantage.




The GM should therefore adjust the DC according to who is participating and how many are participating.






share|improve this answer








New contributor




H2Forge is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$













  • $begingroup$
    I quite like your rule and think it is well written. To improve this as an answer post you could add how you came to that ruling, an example of how you would apply it, or even better an example of how it worked at the table (if you have used it yet). Expand on how a DM should adjust the DC based on who/how many are participating to make this a complete rule would also be good. I'm not saying this is bad, it's quiet good actually, but it could be a great answer.
    $endgroup$
    – linksassin
    8 mins ago














1












1








1





$begingroup$

My own solution is to add a caveat to the the help action:




If the creature with the highest ability modifier can not complete the task alone, then the help action becomes a "group effort", becoming a group check without advantage.




The GM should therefore adjust the DC according to who is participating and how many are participating.






share|improve this answer








New contributor




H2Forge is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$



My own solution is to add a caveat to the the help action:




If the creature with the highest ability modifier can not complete the task alone, then the help action becomes a "group effort", becoming a group check without advantage.




The GM should therefore adjust the DC according to who is participating and how many are participating.







share|improve this answer








New contributor




H2Forge is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this answer



share|improve this answer






New contributor




H2Forge is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









answered 13 mins ago









H2ForgeH2Forge

513




513




New contributor




H2Forge is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





H2Forge is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






H2Forge is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • $begingroup$
    I quite like your rule and think it is well written. To improve this as an answer post you could add how you came to that ruling, an example of how you would apply it, or even better an example of how it worked at the table (if you have used it yet). Expand on how a DM should adjust the DC based on who/how many are participating to make this a complete rule would also be good. I'm not saying this is bad, it's quiet good actually, but it could be a great answer.
    $endgroup$
    – linksassin
    8 mins ago


















  • $begingroup$
    I quite like your rule and think it is well written. To improve this as an answer post you could add how you came to that ruling, an example of how you would apply it, or even better an example of how it worked at the table (if you have used it yet). Expand on how a DM should adjust the DC based on who/how many are participating to make this a complete rule would also be good. I'm not saying this is bad, it's quiet good actually, but it could be a great answer.
    $endgroup$
    – linksassin
    8 mins ago
















$begingroup$
I quite like your rule and think it is well written. To improve this as an answer post you could add how you came to that ruling, an example of how you would apply it, or even better an example of how it worked at the table (if you have used it yet). Expand on how a DM should adjust the DC based on who/how many are participating to make this a complete rule would also be good. I'm not saying this is bad, it's quiet good actually, but it could be a great answer.
$endgroup$
– linksassin
8 mins ago




$begingroup$
I quite like your rule and think it is well written. To improve this as an answer post you could add how you came to that ruling, an example of how you would apply it, or even better an example of how it worked at the table (if you have used it yet). Expand on how a DM should adjust the DC based on who/how many are participating to make this a complete rule would also be good. I'm not saying this is bad, it's quiet good actually, but it could be a great answer.
$endgroup$
– linksassin
8 mins ago










H2Forge is a new contributor. Be nice, and check out our Code of Conduct.










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H2Forge is a new contributor. Be nice, and check out our Code of Conduct.













H2Forge is a new contributor. Be nice, and check out our Code of Conduct.












H2Forge is a new contributor. Be nice, and check out our Code of Conduct.
















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