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How do I extrude a face to a single vertex


Is it possible to crease a NURBS vertex?Scale a 3D beveled bezier path vertex on 1 axis, not 3Scale face by units rather than percentTips for making the face topologyHow to select/extrude all the upper faces of a lot of buildings in one only stepProblem When Using Cell Fracture on hollow shapesHow does one extrude an edge relative to the vertex normals?Extrude object along curve not workingNeed help with hardsurface modelingWhich tool can best extrude two angles from the same face?













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$begingroup$


I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
The object that has been extruded incorrectly










share|improve this question









New contributor




Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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$endgroup$

















    1












    $begingroup$


    I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
    The object that has been extruded incorrectly










    share|improve this question









    New contributor




    Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      1












      1








      1





      $begingroup$


      I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
      The object that has been extruded incorrectly










      share|improve this question









      New contributor




      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
      The object that has been extruded incorrectly







      modeling






      share|improve this question









      New contributor




      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited 2 hours ago







      Chris













      New contributor




      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      asked 2 hours ago









      ChrisChris

      62




      62




      New contributor




      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















          2 Answers
          2






          active

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          2












          $begingroup$

          One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



          enter image description here




          Collapse



          Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




          Merging vertices






          share|improve this answer









          $endgroup$





















            1












            $begingroup$

            you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



            enter image description here






            share|improve this answer









            $endgroup$













              Your Answer





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              2 Answers
              2






              active

              oldest

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              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              2












              $begingroup$

              One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



              enter image description here




              Collapse



              Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




              Merging vertices






              share|improve this answer









              $endgroup$


















                2












                $begingroup$

                One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



                enter image description here




                Collapse



                Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




                Merging vertices






                share|improve this answer









                $endgroup$
















                  2












                  2








                  2





                  $begingroup$

                  One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



                  enter image description here




                  Collapse



                  Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




                  Merging vertices






                  share|improve this answer









                  $endgroup$



                  One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



                  enter image description here




                  Collapse



                  Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




                  Merging vertices







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 1 hour ago









                  R El CleinR El Clein

                  84114




                  84114

























                      1












                      $begingroup$

                      you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



                      enter image description here






                      share|improve this answer









                      $endgroup$


















                        1












                        $begingroup$

                        you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



                        enter image description here






                        share|improve this answer









                        $endgroup$
















                          1












                          1








                          1





                          $begingroup$

                          you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



                          enter image description here






                          share|improve this answer









                          $endgroup$



                          you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



                          enter image description here







                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered 2 hours ago









                          SylerSyler

                          18511




                          18511






















                              Chris is a new contributor. Be nice, and check out our Code of Conduct.










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                              Chris is a new contributor. Be nice, and check out our Code of Conduct.













                              Chris is a new contributor. Be nice, and check out our Code of Conduct.












                              Chris is a new contributor. Be nice, and check out our Code of Conduct.
















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